[<<]       260113





I'm a novice at many things - there are regions of experience that don't merit being compared to that of others, in that there is no advantage that the product of promiscuity provides in others' lives over mine, such as having had many jobs, or many girlfriends, etc. I have had one girlfriend and one real job so far. I still hold the job, and the romantic partner has been apart from me for as long as they were with me (they are alive). I feel a pressure from my social enveloping that suggests having had only one partner is insufficient; disqualifies me from vague participations. In the same areas, my one job would also similarly render me inelligible in the same and other regions. These two elements of my experience can tell you some things - my persisting job tells you that I've gotten comfortable/am complacent, am somewhat dependable considering its endurance, and maybe some more. My having had one girlfriend tells you that I got lucky.

I use this website and other receptacles of ideas [magnavoxvideowriter450] [yellowpadandpen] [alesisdatadisk] as outlets for what seems to me as a natural load of thoughts and exportive drive. I wrote when I was younger and didn't produce anything fulfilling - writing for the sake of writing tends to produce regrettable material, and I'm happy that there really aren't any surviving documents of the time. I came across one example in the lowest drawer of my mothers' file cabinet and destroyed it because it only serves to bring me anxiety now. It has pacified me in a big way, to be taunted with all of these records of me having existed - if it weren't for the hesitant considerations for how people would look into me in the event I did something which invited the attention, I may do things that did bring in such curiosities. Be it humility or cowardice or sensitivity, I'd much prefer to lead a life where nobody investigates. And I'm not selling a grandiose image - I am a statusless person and want to continue being so unprovoking, as far as my virtual appearance is concerned. So why am I creative? That is an ineditable characteristic, and in my movements so far, I've been able to export some creative precipitates and still be as obscure as anyone else. I toe a line of guarded revelation/exposure, and it sits inbetween comfort and practicality. I am not comfortable to persist the low-export level (having released less than one percent of everything I've ever invested in) but I am comfortable to remain as un- pursued.



                                                           

What's with the imagery?;
I see this site, as opposed to the other mediums of expression, as being most similar to the 'home' area of Earthworm Jim 3D, a video game which came out in 1999. Its not a "popular" game, rather it has a small-ish fanbase online and in the decentralized consciousnesses of people that were young not before the 90s. As a child, possessing older games consoles and having an affinity for the "inferior" graphics and antiquated controllers (the catalyst for all of this being a page of Game Informer from ~2010 which depicted Super Mario 64 on the then only 14 years old Nintendo 64 gaming console - it is now all of thirty), I played Earthworm Jim 3d, and while never advancing to the later stages of the game, I do fondly recall the starting area, narration, and some of the early levels. But the starting area is most (the only thing) applicable here, in that the plot of the game follows you traversing a laboratory with compartments pertaining to the various regions of the mind you must restore through the collection of marbles and golden udders.
It must make total sense why this has inspired this website, and any additional explanation is a waste as there's no possibility of further curiosity lingering. Anyway - the populating and maintaining of categories of mentally involved areas, like hobbies or lists, is a construction of a replica or something similar of my brain - my person - and the exercise benefits the laborer, which of course is my brain/me. Different areas of investment are akin to different chambers of my mind that I have a duty to jog around and survey, like Jim must in the game; in doing this myself, I encounter a fair amount of hostility when the region involves discordance with other people, the angles of judgement and guilt weave an unpleasant course and detailing everything about such can be exhausting, upsetting occassionally.

What compells me to draw a line of correlation between a 64-bit polygonal game environment developed, received and largely forgotten even before I was born, and my pet website I started three years ago is the affinity I have for a few distinct angles of the former; the concept of representing the annals of the mind as a traversible system of corridors and terrains is very cool to me. The execution of such evidently has purchase with me too, as had it lacked this aesthetic appreciability, I wouldn't be here talking about it. And the purpose my "pet website" serves has evolved over time into something less preoccupied with other people accessing it (though this ability is a requirement - it "realizes" it all) and rather providing myself various channels of thought composition / organization / repository. With a glorified journal such as this, one must be considerate of draws and increases to accessibility, as otherwise you get a massive word document. While I have thought about culturing entirely text-only regions of this site, it wouldn't be in the best interest of me as a curator or user of the resource to do this at scale and override the quasi-graphical elements with the void of such. For one, it would be unnavigatable, as intuitive buttons would become sentences which would go unread because who wants to deal with that. Color coding would need to be consolidated and rolled out into every corner of the site, and this wouldn't be a trivial labor. It would likely be a momentum-losing endeavor, where the undoing of years of work in the name of something as underwhelming as a CSS color code implementation would terminate before the realization of the goal. And while that's nearly a metaphor for much of my life (the middle abandonment of pursuits), this webpage exists to advertize the opposite of the hypothetical tyranny I outlined - though I'll never be proficient enough to incorporate a gamelike interactive environment in the vein of Earthworm Jim 3D's starting environment, I can certainly remain under the constraints of primitive static webpages and feign such a structure through semi-clever positioning of borrowed images to inspire a correlative concept to the game.

What's on this site?;
The contents of this site are varied; many pages pertain to informational specs on individual pieces of equipment contained within the studio - another many pertain to distinct combinations of devices within the studio. Then you have a healthy dozen at least of list type webpages which aggregate what I've described; individual equipment cells and tissues; beyond equipment-catered pages, you have music manufacturing-centric ones, mainly housed in xlaxrecords3.com (the former topic is split across many - mediummedia.com, setup, storecords.com - more as well.), but also Corprusrecordings.com, and regions of Mediummedia.com, Sludgeon.com, etc. Then, the topic- oriented ones catered to my favorite people, favorite albums, favorite songs, favorite youtube videos with "favorite" being loose verbage for noteworthy / acquainted / acquired / etc. are generally all sourceable in Sludgeon.com. Additionally, in Sludgeon.com's directory, there's 'logs' which contain data from bank statements, search histories, order histories, follower and following lists, etc. So far, I've described a material, artistic and interests organizer which struggles to present the contained information in capacities which are complete or as accessible as would be most satisfying.

This leaves me at a vantage to discuss something quite pertinent to my capacities of investment in art - mainly music - which values the auxilliary components nearly as much, or slightly moreso than, the primary format or presentation the artist belabored. With programs like MTV, the image of musical artists became an equal component, so having come of age in a post-MTV scape, it makes sense that I may bring such hypotonic dynamics into territories of listenership / subscription that I might. And evidently, nearly every region I can identify this behavior of mine, I can see evidence of the same proclivities of others; 'Bryn Jones Speaks' is an example, where the voice of Bryn Jones ala Muslimgauze can be heard, discussing facts about his artistic outlet, around 1987 or so. He was a person who avoided press and only a half dozen or so times in sixteen years accepted to or bent to the innate curiosities of people like myself, who need or would be appeased by additional handles to guide them about the exploration of - or in my view, standing under a shower head of sonics in - a body of work that might leave things to the imagination. And I've listened to that relatively short, repetitious interview over ten times, because having the voice or appearance or more nuanced angles which combine history and being of the artist is nearly like adding a dimension to their works. I'm addicted to having grapes with my white cheeses, so whenever I find a wheel of cheese in Rapoon/Zoviet France, or Scarab, or Pablo's Eye, I try to find grapes in the fridges from which I was able to get the cheese (analogy falling apart). And when you're dealing with a genre of music which foundationally is averse to image, you encounter impenetrable walls whenever the artist is underground enough to not have had substancial muscling and chipping away at such a cocoon of insulation. By happenchance, I could scratch some itches with Scarab, perhaps the most obscure project I hold such appreciation for, through the websites tethered to its parent label, WordSound, that were maintained near the dawn of the internet. An esoteric article discussing dimensionality and consciousness through the quaint illiteracies of these Brooklyn-based dub afficionados was enough down the hollow tree trunk of a label which released two bands that were instrumental in revolutionizing my musical and further permeating artistic priorities. So, it would make sense that I squab on occasion with self-described authorities of an obscure music genre (in this example the more barbed and, somehow, proximal iterations of death metal music; with a forefather of the Slamming Brutal... prefix being based in my hometown) on the basis of their disconcern with the reciprocal histories and contextual details of musical collectives or cohorts, the technology underpinning much of everything, as music is not decouplable from electronics and the material, etc. This exploded thought also reflects the contents of my site - materials (equipment), outlined processes (philosophy behind the utilization of certain articles or ecosystems of devices in pursuit of a sonic quality or aesthetic or ergonomy), people, manufactured music (CD, Cass, LP denotions and attention to songs in addition to just records - adds resolution to the discussion of these pieces as well as consuming them - the organized albums and songs are often downloaded out of archivistic and scholarly compulsion and as such they can be enjoyed external to the ever encumbering streaming services), live show/performance documents, etc. - every face of the Triantakohedron of enjoying this music and attempting to recreate and harness these artforms is sought to be rendered inside this website, so to serve as the nucleus of activity, development, etc.

Jumping right into a subsequent thought exploration, as pretentious as that sounds, I will dress a few of the subjects I'll dump here; segregating MIDI-administerable and non-MIDI-administerable effects devices;[vocoprokc100], moving a display device to a region that is currently allocated to effects that a contingency might benefit from relocation;[sonypvm411], coming to terms with locational disparity (respecting equipment articles belonging to types, perhaps the placement of these articles upholds the organization scheme above practicality, which does happen) through the establishment or fleshing out of panel mount fixture arrays, confronting the narrative I spin about myself in silence being creative when it is not something I am at rest - exploring how the necessity for getting a running start to be creative could disqualify me from being considered driven, how I should obtain more portable recorders and situate them in strategic locations (ex. the car, the computer, the bed, on my person, etc.) in order to further enable (because the simple possibility of doing something often isn't sufficient to incentivize the action- its the well provisioning of such tools in intuitive manners which do) the preservation of audios/bolster my acquisition of field recordings, fleeting thoughts about Daelen and wishing to archive conversations with a number of people, my lack of a picture camera, etc.