Sap - Sampled percussion - usually a given, but specifiable nonetheless Drohh - Drum, rolling open hi hat VSpc - Vocal Sample, personal contribution spm - Semitone pitch manipulation del - Delay tonesh - Tone shift; these are heard in improvisational deep cuts, where patches are being sorted and experimented with as the recorder is going. abcd - abecedarian - typically used to signify a metronomic element; the drum chain may be present but as its used in such a minimal fashion, the disclaimer is warranted. _mt - manual trigger _pdj - percussive data juxtaposition sL - Soft Linear, typical with improvised sequencer programming, resulting in a cohesive sounding drum layer but with quirks of quantization artifacts and just loose vibe in that the transitions and patterns often waiver, albeit with greater precision V - Vertical, usually dealing with a looped percussive pattern which creates a suitable template for improvisation Vg - Vertical, with a groove L - Linear or Layer, in which the drums have been consolidated prior or early in the arrangement process, where the guitars and remaining accompanying instruments are forced to exist within its confines. LES - Lame Emotional Song S - Slab, a chunk of music that isn't as clinical or component as a part, denoted by 'P' P - Part, the ideal fabric of a loop F - Freeform, no sequencing element O - odd, unplanned, abstract Dsm - Drums, severely manipulated (i.e. downpitched to the point they sound like industrial equipment) Ghm - Guitar, heavily modulated Clg - Clean guitar Sa - Sampler Sab - Sampled bass Sag - Sampled guitar Saav - Sampled TV Saprt - Sampled part (coelesced instruments) Sasy - Sampled synth Sy - Synth Nim - No Input Mixing (includes the harsh variety which employs distortion/fuzz in the loop) Nim2 - No Input Mixing w/ effectation Pe - Part, edited Dok - Drums, organic kit Dokrc - Drums, organic kit room capture Ddmrc - Drums, drum machine room capture (o) - obscured considerably If a global effect is present, denote it first - for room recordings, !room!; for straight DI "pristine" conditions no denotion is required. For DI with blended global effect, !DI/FX! for left channel=DI, right channel=FX. For non-stereo isolated examples, !DIFX!. a suffix of -p indicates pitching of the effected channel, the value immediately after indicates by how much. FXgl denotes a global effect being present and dominating the whole breadth of the chain Dks - Drum pattern comprised of only kick and snare LF - Long Form denotion, usually placed in front of a sampled instrument tag. This is almost entirely used to signify the use of the Zoom GX1's integrated looper, the rare instances of its use. mP - multilevel part, multiple parts still not qualifying as a linear composition Dmide - Drums, multiple individual drum elements U - Unstructured, sample respository, nonmusical jam ^ - denotes the measures before repetition - this gives insight into if the pattern is radically simple or perhaps more breatheable on account of some nuance to the loop wsm - wild sampler configuration mdm - mouse driven muting all currently used distinctions Drums; Dohh, Dmide, Drkd, Dsm, Dok Bass; B, Sab, Sabsm Guitar; G, Sag, Sagsm Vocals; V, Sav