Stations are an imperative for the future of (my) studio activity. The segregation of tasks is what I believe to be the key to staying organized and uninhibited - and for sampling, the makeup of such subenvironment is already pretty clear. Below are some schemes that division can be informed by; >device type >overarching task >practicality (available nearby outlets, vacant space in unrelated rack, etc.) The second option is the only one which lends itself to productivity. The first is not an enemy of organization, but is one of simplicity and resource. And the third is an enemy of productivity and simplicity, as it prioritizes resource above the usability of the articles. For example, if the only available outlet is located behind a pillar of boxes and access to the region is somewhat obscure, would you want to plug a device that requires human interfacing in at that location? A sensible person would say 'no'. Rather, a device that doesn't require travelling to it for usefulness would be a better candidate for that placement. Zeroing in on the combination of approach one and two, you can reap the advantages of both, which are capability and intuitiveness/ease of use. So the sampler station will consist of a grouping of all the sampler units and a means of getting sounds onto them in the form of a racked computer system. The interfacing between the computer audio and samplers will be either a patchbay or splitter device which would be sending the audio to each unit and the intended unit or units would be armed.